Matthew Farber, ED.D.
School of Teacher Education
College of Education and Behavioral Sciences
University of Northern Colorado
School of Teacher Education
Campus Box 124
Greeley, CO 80639
- Ed.D. Educational Technology Leadership, New Jersey City University, Jersey City,
- M.A. Educational Technology, New Jersey City University, Jersey City, NY.
- B.A. History, State University of New York, University at Albany, Albany, NY.
- Assistant Professor of Technology, Innovation and Pedagogy at the University of Northern
Colorado, Greeley, CO, 2017-Present
- Part-time Lecturer of Business and Technical Writing at Rutgers University, New Brunswick,
- Adjunct Instructor of Educational Technology at New Jersey City University, Jersey
City, NJ, 2013-2017
Dr. Farber led a $100,000 HIVE Digital Media Learning Fund Catalyst Grant in 2016,
along with Games for Change, to facilitate and document a series of social impact
student game jams. He has been invited to the White House, and has been interviewed
about games and learning by NPR, Fox News Radio, USA TODAY, and The Wall Street Journal.
Dr. Farber is also an Edutopia blogger, a Certified BrainPOP Educator, and he is in
the iCivics Educator Network.
Research/Areas of Interest
Dr. Farber’s research is at the intersection of connected learning in teacher education,
learning technologies, and game-based learning. He ponders how educators use games
in their classrooms to give students agency, while also teaching skills of empathy,
systems thinking, and design thinking.
- Farber, M. (2017, in press). Game-based learning in action: How an expert affinity group teaches with games (foreword by James Paul Gee). New York, NY: Peter Lang.
- Farber, M., & Schrier, K. (under review). Empathy and compassion through games: The limits and strengths of using digital games
as empathy machines. New Delhi, India: United Nations Educational, Scientific and Cultural Organization
(UNESCO) Mahatma Gandhi Institute of Education for Peace and Sustainable Development
(MGIEP) Working Paper Series.
- Farber, M. (in preparation). Using the migrant trail to take students on impossible field trips. In Karen Schrier (Ed.), Learning, Education, & Games Volume 3: 100 Games to Use in the Classroom and Beyond. Pittsburgh: Carnegie Mellon University: ETC Press.
- Cornish, S., Farber, M., Fleming, A., & Miklasz, K. (2017). The game jam guide. Pittsburgh,
PA: Carnegie Mellon University: ETC Press.
- Farber, M. (2017). Gamify your classroom: A field guide to game-based learning—Revised edition (foreword by Greg Toppo). New York, NY: Peter Lang.
- Farber, M., Isaacs, S., Millstone, J., & Dikkers, S. (2016). An inside look at getting
and using games in the classroom. In K. E. H. Caldwell Williams, A. Ochnser, S. Seyler,
& C. Steinkuehler (eds.), Games Learning Society 11 Conference Proceedings. Pittsburgh, PA: Carnegie Mellon University: ETC Press.
- Farber, M. (2016). Using games to teach global interconnectedness. In K. E. H. Caldwell
Williams, A. Ochnser, S. Seyler, & C. Steinkuehler (eds.), Games Learning Society 11 Conference Proceedings. Pittsburgh, PA: Carnegie Mellon University: ETC Press.
- Farber, M. (2015). Gamify your classroom: A field guide to game-based learning. New York, NY: Peter Lang.
- Farber, M., & Zieger, L. (2012). Civic participation among seventh- grade social studies
students in multi-user virtual environments. Journal of Interactive Learning Research, 23(4), 393-410. https://www.learntechlib.org/p/36046/. DOI: 23(4), 393-410.
Honors and Awards
- 2016 HistoryQuest Fellow, Woodrow Wilson National Fellowship Foundation
- 2016 Digital Innovator (Local), PBS LearningMedia
- 2014 Trailblazer Award, New Jersey City University
- 2012 Nominee, New Jersey Higher Education Showcase of Exemplary Practices
- 2009 Geraldine R. Dodge Educator Fellow, Earthwatch Institute